blackballoonpublishing:

Ryan Deshon, Black Balloon Publishing’s Lead Developer, on “Street Fighter II: An Oral History” by Matt Leone:
My relationship with Street Fighter II is a bit of a tempestuous one. Being from Chicago, Mortal Kombat was the fighting game of choice — but we all knew it was second best, given praise for the blood and gore. It was like comparing The Evil Dead to The Shining. So I was curious about how the concept for a game where Dhalsim (a “yoga” master from India who breathes fire and stretches his limbs to throw kicks and punches — I want to get into whatever yoga he teaches) and Guile (a USAF special forces operative with the worst haircut of the ‘90s) fight in a bath house in Japan. Turns out the characters who came up with the idea for Street Fighter II were just as animated as the game itself. Plus, what’s not to love about developers sleeping in closets?
KEEP READING:"#FridayReads: What the Black Balloon Publishing Team is Reading This Week"

blackballoonpublishing:

Ryan Deshon, Black Balloon Publishing’s Lead Developer, on “Street Fighter II: An Oral History” by Matt Leone:

My relationship with Street Fighter II is a bit of a tempestuous one. Being from Chicago, Mortal Kombat was the fighting game of choice — but we all knew it was second best, given praise for the blood and gore. It was like comparing The Evil Dead to The Shining. So I was curious about how the concept for a game where Dhalsim (a “yoga” master from India who breathes fire and stretches his limbs to throw kicks and punches — I want to get into whatever yoga he teaches) and Guile (a USAF special forces operative with the worst haircut of the ‘90s) fight in a bath house in Japan. Turns out the characters who came up with the idea for Street Fighter II were just as animated as the game itself. Plus, what’s not to love about developers sleeping in closets?

KEEP READING:"#FridayReads: What the Black Balloon Publishing Team is Reading This Week"

Reblogged from blackballoonpublishing